Run A Better Game: Domination

(This article is focused on issues that are of most interest to other laser tag operators, but anyone is welcome to read it.)

Domination is absolutely one of the best games in our sport. It allows both advanced and new players to excel almost equally, requires some low-level team coordination and reaction to opposing strategies, and provides unlimited respawns without penalty. Here are some observations and suggestions on how to run domination more smoothly. Continue reading

On the field: Domination arms (King of laser tag props!)

If you haven’t played Domination with us then you haven’t played with us in far too long. Basically, two teams compete to gain ownership of control points scattered around the field. These control points are represented by laser tag props that are brightly colored arms that flip back and forth, making this great “thwok!” sound. It looks something like this: Continue reading

Game Summaries for Players: Freeze Tag

We recently learned Freeze Tag from Cypher over at Spec Ops Live Play in Modesto, CA. It’s actually based on a game we occasionally play (and originally taught Cypher!) called Ears. Freeze Tag is by far the superior version between the two laser tag games, though, and you’re much more likely to see it on the field. Continue reading

Game Summaries for Players: Zombie

Zombie games are in many ways the reverse of a Sniper game. One person starts out as a zombie with full auto and less life but unlimited respawns. Everyone else is a human with their gun set to bolt action mode. Whenever a human dies they are respawned as a zombie with unlimited respawns. Played on a short time span, (10 minutes or less) this game is very tough on the humans, who have fewer and fewer allies as time goes on and have to create and maintain a perimeter under increasing fire.

Strategies and Tactics:

  • For humans to survive they MUST work together it is very rare for any humans to survive the entire game if they split up and hide. Instead, humans would be well-advised to start the game by setting an ambush. Wait for the zombie to enter the ambush kill zone and then open fire from behind. Remember: for every hit the zombie makes on you it’s a hit you’ll never get back, but the zombies will respawn infinitely, so don’t get into a shooting match with the zombies! When the zombie dies move your whole ambush somewhere else as soon as possible. Rinse, wash, repeat.
  • If you’ve been turned into a zombie then congratulations! You’re now on the team that’s almost certain to win! Coordinate with your fellow zombies and let them know what you’ve heard the humans planning most recently, then go flank them wherever you think they might be.
  • Wide zombie lines (a la the British Redcoats) are nice because it’s hard to hit more than one zombie at the same time but most of the zombies should be able to return fire in an ambush. Make sure to keep your spacing, though: don’t stand too close to one another. Wide lines are also great for flushing out humans.

Game Summaries for Players: Team Deathmatch

This is the fundamental team vs. team game. Kill them more times than they kill you.We always run at least one of these to let players get into the zone of playing and to try out the equipment before we throw more complicated games and challenges at them. Although deathmatches have simple rules (Don’t die as much as your opponents!) there’s nothing simple about the skills required to play well.

  • Strategy and Tactics:
  • Winning deathmatches really does require that you hone all of the basic skills for play: accuracy, speed, stealth, and coordinated movement.
  • Try to find ways to pin and flank your opponents: have two or three people lay down suppressive fire (each player shouldn’t need to fire more than once every two seconds or so) while another one or two move out and around to the side of your target.